An Arch Linux-based operating system created entirely on community input. The desktop environment is made with a custom Material Design toolkit written in Clutter. C.
A C++ package for rendering high quality vector text on the GPU in OpenGL. I gave a presentation of this work.
Mediocre terrain generator on a hex grid.
NodeJS app to calculate your GitHub contribution total a few times per day and export the result to a file, perfect for php requests to load. Scroll up a bit for a demo...
A Maya 2012-2014 plugin, written in Python, that adds export functionality for the XModel and XAnim formats. Also includes an auto-updater and IWI/DDS converter.
A multipurpose game(ish) engine written in C/C++. Its goal is to make games (and applications) easier to create, with full cross- platform support including mobile devices. It uses OpenGL and OpenAL, and Lua for scripting.
A set of scripts for ComputerCraft, a Minecraft mod adding Lua-programmable computers, that creates an item database and sorting system. The scripts uses an external PHP/MySQL webserver for tracking items.
A CoD5 map installer written in C# created for UGX-Mods. It allows users to easily download, update, and launch both UGX maps and user- submitted maps.
Generates UUIDs in plain or "C array" formats.
Calculates how big a mole of a given object is. Uses WolframAlpha's APIs to determine mass and density of the object.